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''Dead Space 3'' is a 2013
survival horror Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical ac ...
action Action may refer to: * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video game Film * Action film, a genre of film * ''Action'' (1921 film), a film by John Ford * ''Action'' (1980 fil ...
video game developed by
Visceral Games Visceral Games (formerly EA Redwood Shores) was an American video game developer studio owned by Electronic Arts. The studio is known for the ''Dead Space'' series. History EA Redwood Shores (1998–2009) In 1998, Electronic Arts (EA) moved fr ...
and published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
,
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
. It is the third and final main entry in the ''
Dead Space ''Dead Space'' is a science fiction/horror fiction, horror media franchise created by Glen Schofield and Michael Condrey, developed by Visceral Games, and published and owned by Electronic Arts. The franchise's chronology is not presented in a lin ...
'' series. The game's story follows player-character
Isaac Clarke Isaac Clarke is a fictional character in the survival horror media franchise ''Dead Space'', owned and published by Electronic Arts. He was introduced as the protagonist of ''Dead Space'' (2008) developed by EA subsidiary EA Redwood Shores, whic ...
and his allies as they explore the frozen planet Tau Volantis to discover the origins of the growing threat from their enemies the
Necromorph Necromorph is the term for a collective of fictional undead creatures in the science fiction horror multimedia franchise ''Dead Space'' by Electronic Arts, introduced in the 2008 comic book series of the same name. Within the series, the Necromo ...
s. Players control Isaac and explore the environment, solve puzzles, and find resources while fighting Necromorphs and hostile humans called Unitologists. The game supports online
cooperative A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-control ...
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
sessions in which a second player takes the role of new character John Carver. Production of the game began in 2011 after the release of ''
Dead Space 2 ''Dead Space 2'' is a 2011 survival horror game developed by Visceral Games and published by Electronic Arts. It was released for PlayStation 3, Windows, and Xbox 360 in January. The second mainline entry in the ''Dead Space'' series, set on the ...
''; the sequel was initially planned as a horror-focused experience but demands from Electronic Arts resulted in the introduction of action elements, the de-emphasis of horror themes, and the introduction of
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s. The gameplay was adjusted based on the new setting, and the story was written to close out the series and explain the remaining mysteries of the Necromorphs. Composers
Jason Graves Jason Graves is an American television, film, and video game music composer. His works include the musical scores for ''Dead Space'', ''Alpha Protocol'', ''Tomb Raider'', '' The Order: 1886'', ''Until Dawn'', '' Evolve'', ''Dungeon Siege'', and ' ...
and
James Hannigan James Hannigan (born 23 July 1971) is a British composer with credits in the ''Harry Potter'', ''The Lord of the Rings'', ''Command and Conquer'' (including Red Alert 3's well-known Soviet March), ''Dead Space'', ''Warhammer'', ''Cloudy With ...
wrote the game's score. A
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enablin ...
(DLC) episode subtitled ''Awakened'' was released in March 2013; it was developed with more focus on horror elements. ''Dead Space 3'' was promoted with additional media, including a
graphic novel A graphic novel is a long-form, fictional work of sequential art. The term ''graphic novel'' is often applied broadly, including fiction, non-fiction, and anthologized work, though this practice is highly contested by comic scholars and industry ...
called '' Dead Space: Liberation''. Critics gave the game a generally positive reception, praising to its atmosphere and gameplay, but critics and players questioning its shift towards action. ''Awakened'' gained a mixed reception; its
plot hole In fiction, a plot hole, plothole or plot error is a gap or inconsistency in a storyline that goes against the flow of logic established by the story's plot. Plot holes are usually created unintentionally, often as a result of editing or the w ...
s and shortness were criticized. ''Dead Space 3'' peaked high in sales charts but sold fewer copies than the publisher had expected so plans for a sequel were abandoned, the development team was disbanded, and Visceral Games closed in 2017. The series remained dormant until a
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same ...
of the first ''Dead Space'' game was announced in 2021.


Gameplay

''Dead Space 3'' is a
science-fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel univers ...
-themed
survival horror Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical ac ...
action Action may refer to: * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video game Film * Action film, a genre of film * ''Action'' (1921 film), a film by John Ford * ''Action'' (1980 fil ...
video game. Players control lead character
Isaac Clarke Isaac Clarke is a fictional character in the survival horror media franchise ''Dead Space'', owned and published by Electronic Arts. He was introduced as the protagonist of ''Dead Space'' (2008) developed by EA subsidiary EA Redwood Shores, whic ...
from a third-person perspective through a
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
-based narrative campaign. Players navigate a variety of environments—mostly on the ice-covered planet Tau Volantis—completing narrative-based missions, solving physics-based puzzles in the environment, and fighting monsters called
Necromorph Necromorph is the term for a collective of fictional undead creatures in the science fiction horror multimedia franchise ''Dead Space'' by Electronic Arts, introduced in the 2008 comic book series of the same name. Within the series, the Necromo ...
s. In addition to standard movement, Isaac can climb some ladders to reach high platforms and rappel up and down some vertical slopes with accompanying controls for sideways movements and dodging environmental threats. During some sections, Isaac can explore outer space but has a limited supply of air. Some areas are subject to
weightlessness Weightlessness is the complete or near-complete absence of the sensation of weight. It is also termed zero gravity, zero G-force, or zero-G. Weight is a measurement of the force on an object at rest in a relatively strong gravitational fi ...
, with Isaac using his RIG suit to explore debris and spacecraft. While exploring, Isaac can break crates using his melee attack or a stomp action. The Kinesis ability can move or pull objects and the Stasis ability slows a target's movement for a limited time. As with previous ''
Dead Space ''Dead Space'' is a science fiction/horror fiction, horror media franchise created by Glen Schofield and Michael Condrey, developed by Visceral Games, and published and owned by Electronic Arts. The franchise's chronology is not presented in a lin ...
'' games, almost all gameplay displays show in-game as
diegetic Diegesis (; from the Greek from , "to narrate") is a style of fiction storytelling that presents an interior view of a world in which: # Details about the world itself and the experiences of its characters are revealed explicitly through narra ...
holographic projections; the exception is the interface for a crafting bench. Isaac's health and energy meters are shown on the back of his RIG suit, ammunition counts are shown on the weapons, and opening the inventory screen does not pause the game. Isaac must fight several types of Necromorphs that emerge from the environment; he also encounters human enemies, and occasional three-way battles between Isaac, Necromorphs, and human soldiers occur. Isaac can use two weapons to combat the Necromorphs, which can only be killed by severing their limbs, a method called strategic dismemberment. In addition to standard movement-based combat, Isaac can move into cover behind some objects such as box piles. All weapons draw from a pool of universal ammunition. Some items such as health, weapons, and ammunition can be found in the environment, and additional items and customized weapons are created using crafting benches that are found during the campaign. Weapons are crafted using blueprints and can be customized with multiple firing types, melee counter enhancements, and buffs to enhance damage. Crafting resources are found in the environment; these are retrieved using a scavenger robot and are collected with ammunition from defeated enemies. Resources can also purchased with real money in
microtransaction Microtransactions, often abbreviated as mtx, are a business model where users can purchase virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransact ...
s using the bench interface. Alongside the
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
mode, a second player can take on the role of secondary protagonist John Carver in online
cooperative A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-control ...
(co-op) multiplayer mode. The co-op game is opened from the main menu, from which the host player can invite a friend or create an open invitation for any player to drop into a session. While leaving the story mostly unchanged, co-op mode adjusts the game's puzzles, and unlocks co-op-exclusive side missions and cutscenes related to Carver. A central part of the co-op campaign is "asymmetrical dementia", in which players experience different hallucinations. The
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
version incorporates the
Kinect Kinect is a line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flig ...
peripheral, with which players can use voice commands to communicate and activate abilities such as stasis. Beating the game unlocks
New Game Plus A New Game Plus, also New Game+ (NG+), is an unlockable video game mode available in some video games that allows the player to start a new game after they finish it at least once, where certain features in NG+ not normally available in a first ...
, allowing players to carry over weapons and armor, and additional gameplay modes. "Classic" mode removes crafting and plays similarly to earlier games. "Pure Survival" has enemies but no resources, enforcing health-and-ammunition management and focusing on crafting. "Hardcore" introduces
permadeath Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. Depending on the situation, this could require the p ...
, in which Isaac has only one life; his death forces the player to restart the game from the beginning of the campaign.


Synopsis


Setting and characters

''Dead Space 3'' is set in the 26th century. In the backstory, resource-starved humanity experimented with an alien artifact called the Black Marker, which triggered dementia and mental illness, and changed corpses into monsters called Necromorphs. During the initial outbreak, a new religion called the Church of Unitology, which worshipped the Marker as a divine force that would lead humanity to a unified state dubbed "Convergence", arose. Later experiments with copies known as Red Markers led to the same result, prompting the Earth Government (EarthGov) to hide the Red Markers. The Marker incidents are revived when the mining ship USG ''Ishimura'' discovers one on the planet Aegis VII. In the present, the Markers are attacking humanity; while EarthGov tries to contain the crisis and exploit the Markers for their energy, the Church of Unitology works to spread the Markers' influence. The main protagonist of ''Dead Space 3'' is Isaac Clarke, an engineer who survived the ''Ishimura'' incident, resultant torture by EarthGov for the Marker blueprints in his mind, a subsequent outbreak on the
Titan Titan most often refers to: * Titan (moon), the largest moon of Saturn * Titans, a race of deities in Greek mythology Titan or Titans may also refer to: Arts and entertainment Fictional entities Fictional locations * Titan in fiction, fictiona ...
-based space-station ''Sprawl'', and mental illness triggered by the Markers. The secondary protagonist is John Carver, an EarthGov soldier who survived a Necromorph outbreak that killed his family. Other characters include Ellie Langford, a pilot and Isaac's ex-girlfriend; Robert Norton, an EarthGov officer and Ellie's new boyfriend; Jacob Danik, terrorist leader of a militant Unitologist group called the Circle; and Marker researchers Jennifer Santos and Austin Buckell.


Plot

Two centuries ago, a military team on the frozen planet Tau Volantis retrieves an artifact called the Codex; the team's commander kills his remaining subordinate, erases data on the Codex, and commits suicide. In the present, Isaac is hiding in a colony on Earth's moon when Carver and Norton forcibly recruit him to help them find Ellie, escaping a Necromorph outbreak triggered by Danik and the Circle. Ellie's location is traced to Tau Volantis, which is assumed to be the Marker home world. Isaac, Carver, Norton, Santos, and Buckell travel to Tau Volantis's moon; they rescue Ellie and investigate the orbiting derelict ship ''Terra Nova'', discovering evidence of past research on the Necromorphs and the recurring phrase "Turn it off". They crash-land on Tau Volantis, and Isaac and Carver separate from the rest of the crew. Isaac and Carver find Buckell shortly before he dies from his wounds and hypothermia. After reuniting, the survivors set off in search of a key called "Rosetta"; they are pursued by Danik and the Circle, who followed them to Tau Volantis. Norton betrays the group to the Circle, hoping to safely return to Earth with Ellie; Danik betrays Norton who is then killed by Isaac in self-defense. Santos later dies during another Necromorph attack. "Rosetta" is revealed to be a cryogenically frozen alien who is native to Tau Volantis, whose population was another victim of the Necromorph infection. Isaac experiences a vision that reveals the Markers influence evolution and perpetuate the Necromorph life cycle. As a last resort before being overwhelmed, the aliens created a machine that sent the planet's moon−in reality a giant, intelligent Necromorph hivemind−into hibernation by freezing the entire planet; the message "Turn it off" came from the Markers so the moon can awaken and summon more of their species to consume all life in the universe. "Rosetta" was used by Tau Volantis' first research expedition to create the Codex, a DNA key that can control the machine. Danik captures Ellie and threatens to kill her, forcing Isaac and Carver to give him the Codex in exchange. Danik deactivates the machine, reviving the moon and triggering Convergence—the absorption of all organic matter on Tau Volantis to empower the moon. Danik dies in the resulting destruction. After sending Ellie away, Isaac and Carver reach the machine and reactivate it, which kills the moon and apparently them. With the Marker signal gone, a saddened Ellie returns to Earth. In ''Awakened'', the still-living Isaac and Carver try to escape Tau Volantis, facing more Necromorphs and suffering from severe hallucinations. Through one of these, Isaac learns the other moons were awoken and are searching for Earth. Isaac and Carver use a Circle shuttle to reach the ''Terra Nova'' to find a lightspeed drive and warn Earth, and they confront a cult of insane Circle survivors. The moons invade Isaac's mind and reveal to him they always knew Earth's location, and were stalling him and Carver. After killing the cultists, Isaac and Carver return to Earth on the shuttle but find it under attack by the moons. They crash into an approaching moon, leaving their fates unknown.


Development

Following the release of ''Dead Space 2'', the team of developers at studio
Visceral Games Visceral Games (formerly EA Redwood Shores) was an American video game developer studio owned by Electronic Arts. The studio is known for the ''Dead Space'' series. History EA Redwood Shores (1998–2009) In 1998, Electronic Arts (EA) moved fr ...
found sales were similar to those of the first game but the production budget had increased. A 2012 report showed ''Dead Space 3'' was almost canceled following the poor sales of ''Dead Space 2'', which disappointed publisher
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
. The team felt the need to incorporate more mainstream elements into the series. The game's director was Ben Wanat, who had worked on the series as a designer of the Necromorphs and as a writer of the series' background lore. David Woldman was senior producer. After the increased action focus of ''Dead Space 2'', Wanat wanted to return to survival-horror elements with the crafting system that was originally designed to emphasize Isaac's engineering background. To broaden the third game's appeal, the developers altered the game's genre by incorporating action elements, though there was an effort to keep the horror elements the series was known for.
Antony Johnston Antony may refer to: * Antony (name), a masculine given name and a surname * Antony, Belarus, a village in the Hrodna Voblast of Belarus * Antony, Cornwall, a village in Cornwall, United Kingdom ** Antony House, Cornwall, United Kingdom * Antony, ...
, who had written for the original game and its related media, said the decision was indicative of the team's wishes and a "necessary evil" to increase sales. The game's production was troubled; during a franchise review, the developers received multiple requests from Electronic Arts, whose priority was to increase sales by following then-current gaming trends, leading to clashes with the production team's wishes for the game, including the simplification of the final crafting system and the contentious introduction of microtransactions, which the team did not want. The shift was part of Electronic Arts' refocusing of marketing and resources on established franchises with strong sales figures, contrasting with their earlier experiments with new game ideas like ''Dead Space''. Microtransactions were kept optional with unlimited resource mining using a remote device and yielding the same items that could be purchased; at release, players assumed this feature was a glitch. When production finished, some of the team remained to complete work on the DLC episode ''Awakened'' while the rest dispersed to work on other Electronic Arts franchise projects.


Game design

Executive producer Papoutsis stated the team wanted to make a game that was superior in quality to ''Dead Space 2''. The game was first developed for
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
, then ported to
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
, resulting in limited graphical options for Windows. According to Papoutsis, the team wanted the game experience to be similar across all platforms. When asked whether a
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
version was being considered, Papoutsis said the platform was wrong for the ''Dead Space'' series at that point. For the Xbox 360 version, the team implemented
Kinect Kinect is a line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flig ...
functionality into the co-op mode. The team had worked with other motion-control-based systems in the series but had never worked with Kinect. They used only voice-based commands because they felt gestures would disrupt the established gameplay feel. The
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
, which was carried over from earlier games in the series, had to be adjusted for larger environments. Real-time depth-of-field adjustment and more-realistic reflections and light behavior were new technical additions. The team tried preserve the diegetic UI design but had to break this rule and create a more-conventional, full-screen UI display for the crafting bench; an early version that showed Isaac working over the desk with displays around him was deemed unusable. Electronic Arts had repeatedly raised the possibility of including a multiplayer mode to broaden the series' appeal; it was dropped from the first game for design and budget reasons while ''Dead Space 2'' includes it as a separate competitive mode. Fans of the series had also requested the inclusion of a cooperative mode. For ''Dead Space 3'', the team agreed to include cooperative multiplayer from the outset and "do it properly". The original proposal was to have a hallucinatory "Shadow Isaac" who would appear to be like another character, playing into early story concepts surrounding Isaac's mental state, but Electronic Arts prompted the team to make a more traditional co-op mode without the horror elements. Story producer Chuck Beaver said after the game's release, the switch from single-player to including co-op happened in the middle of the game's production. The tuning and balance of gameplay and enemies needed to be adjusted to account for the co-op element; some sections were made co-op exclusive with unique story elements. There were also adjustments to the enemy artificial intelligence (AI) and spawning rates are unique to the co-op mode. The new setting Tau Volantis allowed the team to experiment with obscuring visibility with sudden blizzards, combining it with the sound design to create a different type of tension than previous entries. Woldman compared the design of levels to a roller coaster, with moments of high action and tension between periods of rest. The game's environments were made more open rather than the enclosed settings of earlier games to prompt players to use different tactics when dealing with enemies. The vertical environmental design also meant
rappelling Abseiling ( ; ), also known as rappelling ( ; ), is the controlled descent of a steep slope, such as a rock face, by moving down a rope. When abseiling the person descending controls their own movement down the rope, in contrast to low ...
could be incorporated. The Flotilla, a zero-gravity section, was designed with "some pretty wild setups" that had to be reduced in intensity or cut from the final version. The Flotilla allowed the team to incorporate more traditional, closed environments like those in the first two ''Dead Space'' games. From December 2011, the team focused on tuning controls and the weapon-upgrade system, increasing the speed of Isaac's movements from ''Dead Space 2'' to match the new human enemies. The
in-game currency A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter th ...
Credits was removed to focus players on the crafting system. The team also wanted to minimize backtracking, which had been used and criticized in the original game and reduced in ''Dead Space 2''. Where it did happen, the environment and gameplay design were changed to provide something new.


Scenario and art design

When Wanat became director, he wanted to place more focus on story than had the earlier games. As the team suspected, it would be the final game in the series, and thay decided to conclude the overall narrative. Wanat said he "shoehorned in" a lot of story to close the series. The cliffhanger ending of ''Awakened'' left the series open for a possible continuation. The team had written a backstory for the ''Dead Space'' universe, and beginning with ''Dead Space 2'' had started making a cohesive narrative involving these elements. Feedback from players wanting explanations for the Markers prompted a focus on their origins and the creation of the Necromorphs. Speaking about the pacing, Wanat said he wanted to give players breathing space and to pace the horror elements. Beaver was involved with the series from the beginning. The story and script were a collaborative effort between Beaver, Wanat, and in-house writer Jay Turner. Another writer on the project during 2011 was novellist
Cherie Priest Cherie Priest (born July 30, 1975) is an American novelist and blogger living in Seattle, Washington. Biography Priest is a Florida native, born in Tampa in 1975. She graduated from Forest Lake Academy, a Seventh-day Adventist boarding school ...
, who appreciated the experience but was uninterested in working again with Electronic Arts. The early narrative would have exlored Isaac's mental state, focusing on the Shadow Isaac companion; hallucinations would play a part in gameplay and player interaction. The finale would be adjusted around Shadow Isaac, both in both single-player and co-op modes. Shadow Issac was scrapped because Electronic Arts wanted the team to avoid psychosis and dementia as central themes. The shift to incorporating co-op required story rewrites and presented problems during story presentation; Carver vanished from scenes in which he did not appear with Isaac. While the final narrative kept elements of psychological horror, the focus shifted to the characters surviving the environment of Tau Volantis. The narrative, which reveals the Necromorphs' involvement in human evolution, references the work of
Erich von Däniken Erich Anton Paul von Däniken (; ; born 14 April 1935) is a Swiss author of several books which make claims about extraterrestrial influences on early human culture, including the best-selling ''Chariots of the Gods?'', published in 1968. Von D ...
. The Necromorph Moon is a reference to the Great Old Ones created by H. P. Lovecraft, whose work had been an influence on the series since its inception. As with the rest of the series, Isaac is portrayed as a reluctant participant in events. The character Carver emerged after Shadow Isaac was scrapped; the request was for a soldier-type character that was then common in mainstream gaming. Carver was constructed "as his own man" with personal issues that make him vulnerable to the Markers. His behavior and role were intended to contrast with Isaac's experience with the Markers. The co-op storylines allow players to get to know Carver as a character. During early design concepts, Wanat wanted Carver to be "a monster inside and out"; Wanat sketched Carver with ugly facial scarring that was retained in a reduced form. The hallucination elements relating to Carver's role in the co-op gameplay were retained in a limited form in the final game but time-and-budget constraints limited their incorporation. The militant Unitologist faction emerged from the team's desire to include a human-enemy faction for Isaac to fight alongside the Necromorphs. The game's art director was Alex Muscat, who was senior environmental artist on ''Dead Space 2''. Previous lead series artist Ian Milham left the team after pre-production was completed. Speaking about the art design, Muscat said there were several key elements retained for the game, including its science-fiction setting, feelings of fear and loneliness, and the presence of disturbing elements. Without changing much of the world design, Muscat added more color to environments and lowered the light contrast. There were also color changes to reinforce situations, giving more variety to environments. Patrick O’Keefe created the concept art and designed Tau Volantis to make players exploring it seem insignificant and small. Tau Volantis drew inspiration from
John Carpenter John Howard Carpenter (born January 16, 1948) is an American filmmaker, actor, and composer. Although he worked in various film genres, he is most commonly associated with horror, action, and science fiction films of the 1970s and 1980s. He ...
's movie '' The Thing'' and other sources. The environmental design for the human-made ruins on Tau Volantis was intended to appear less high-technology with devices and character outfits that are inspire by pre-digital machinery and safety equipment. The team referenced vintage photographs of expeditions to
Antarctica Antarctica () is Earth's southernmost and least-populated continent. Situated almost entirely south of the Antarctic Circle and surrounded by the Southern Ocean, it contains the geographic South Pole. Antarctica is the fifth-largest contine ...
and contemporaneous scientific outposts in
Alaska Alaska ( ; russian: Аляска, Alyaska; ale, Alax̂sxax̂; ; ems, Alas'kaaq; Yup'ik: ''Alaskaq''; tli, Anáaski) is a state located in the Western United States on the northwest extremity of North America. A semi-exclave of the U.S., ...
to give these environments a familiar feeling. The ice formations were given a serrated appearance to look as though they might cut the player, making the environment threatening and referencing recurring visual motifs within the series. The alien city was created as a homage to the spaceship in ''
Alien Alien primarily refers to: * Alien (law), a person in a country who is not a national of that country ** Enemy alien, the above in times of war * Extraterrestrial life, life which does not originate from Earth ** Specifically, intelligent extrater ...
'', using circles as a recurring visual and design motif. Isaac's design was kept consistent with earlier designs in the series; his suit design and choice of weaponry had become iconic. The character's suit was redesigned to fit in with the cold environment; a fur-collared version was chosen because the team liked it more than the other options. The humanoid Necromorphs were redesigned to appear more horrifying; and some had specific inspirations—the Feeders were recycled from one of the original game's early concepts using re-animated
mummies A mummy is a dead human or an animal whose soft tissues and organs have been preserved by either intentional or accidental exposure to chemicals, extreme cold, very low humidity, or lack of air, so that the recovered body does not decay furth ...
, and the Infectors are homages of the monsters of ''Alien'' and ''The Thing''. The team researched frozen mummies from lost polar expeditions to accurately design the enemies. The alien Necromorph designs for Tau Volantis, which was originally an ocean planet and used a non-human species, drew inspiration from illustrations of aquatic life by
Ernst Haeckel Ernst Heinrich Philipp August Haeckel (; 16 February 1834 – 9 August 1919) was a German zoologist, naturalist, eugenicist, philosopher, physician, professor, marine biologist and artist. He discovered, described and named thousands of new sp ...
. Their design was allowed to be less realistic and potentially more horror-themed; it is also a homage to early concept designs for the original ''Dead Space''. The Moon incorporates features from
squid True squid are molluscs with an elongated soft body, large eyes, eight arms, and two tentacles in the superorder Decapodiformes, though many other molluscs within the broader Neocoleoidea are also called squid despite not strictly fitting t ...
s and
jellyfish Jellyfish and sea jellies are the informal common names given to the medusa-phase of certain gelatinous members of the subphylum Medusozoa, a major part of the phylum Cnidaria. Jellyfish are mainly free-swimming marine animals with umbrella- ...
.


Audio

The ''Dead Space'' series is known and noted for its audio design. Calhoun wanted to expand upon the use of sound to create tension and scare players. Sound elements were recorded in-house; the team used voice and audio samples to create disturbing sounds in the environment, for example, they shook dry teabags to create a dry, crunchy sound for one type of enemy. Many of the new Necromorph sounds were provided by the development team.
Gunner Wright Gunner Wright is an American film actor known for his role in the film ''Love'' and for portraying Isaac Clarke in the ''Dead Space'' video game series. Wright raced motorcycles competitively until the age of 21 when he moved to Southern Califo ...
provided voice and
motion capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
for Isaac, describing the part in ''Dead Space 3'' as fun to perform. Carver was voiced and motion-captured by
Ricardo Antonio Chavira Ricardo Antonio Chavira (born September 1, 1971) is an American actor. He is best known for his role as Carlos Solis in the ABC television series ''Desperate Housewives'' (2004–2012). He also played Abraham Quintanilla in the Netflix original se ...
. Sonita Henry voiced Ellie while new characters Robert Norton and Jacob Danik were played by
Robert Gant Robert Gant (born Robert John Gonzalez; July 13, 1968) is an American actor. He is best known for his role as Ben Bruckner on the Showtime series '' Queer as Folk''. Early life and education At age ten, Gant began acting in television commercial ...
and
Simon Templeman Simon Templeman (born January 28, 1954) is an English actor. He is known for his video game roles as Kain (Legacy of Kain), Kain in ''Legacy of Kain'', Gabriel Roman in ''Uncharted: Drake's Fortune'', Loghain in ''Dragon Age'' and Admiral Han'G ...
, respectively.
Jason Graves Jason Graves is an American television, film, and video game music composer. His works include the musical scores for ''Dead Space'', ''Alpha Protocol'', ''Tomb Raider'', '' The Order: 1886'', ''Until Dawn'', '' Evolve'', ''Dungeon Siege'', and ' ...
, composer for much of the ''Dead Space'' franchise, returned to work on ''Dead Space 3'', creating the score with newcomer
James Hannigan James Hannigan (born 23 July 1971) is a British composer with credits in the ''Harry Potter'', ''The Lord of the Rings'', ''Command and Conquer'' (including Red Alert 3's well-known Soviet March), ''Dead Space'', ''Warhammer'', ''Cloudy With ...
. Mirroring the shift towards action in the gameplay, the music shifted to be more action-oriented, though Graves wanted to keep themes and motifs from earlier games. Hannigan's pieces focused on narrative movement; consciously avoided Graves's established style. The zero-gravity environments, while generally realistic, use small musical cues to emphasize action elements. Graves and Hannigan mostly worked on different areas of the music, and focused on specific chapters, but both of their compositions feature in some sections of the game.


Release

Rumors about the game's developed emerged during 2011 and 2012. A later leak revealed some of the gameplay concepts, including elements such as Shadow Isaac that were ultimately cut. The game was officially revealed at
E3 2012 The Electronic Entertainment Expo 2012 (E3 2012) was the 18th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 5, 2012, and ended on June 7, 2012, with 45,700 total attendees. It was ...
in June. A trailer focusing on the co-op and action elements was produced, leading fans to become worried about the direction the game was taking and prompting Wanat to reassure fans it would retain horror elements. A demo was launched on January 22, 2013, through
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
and
Xbox Live The Xbox network, formerly and still sometimes branded as Xbox Live, is an Internet, online multiplayer video game, multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox ...
, reaching two million downloads by February 3. Players with ''Dead Space 2'' save data gained early access to a powerful version of the Plasma Cutter weapon. Players with save data from ''
Mass Effect 3 ''Mass Effect 3'' is an action role-playing video game developed by BioWare and published by Electronic Arts. The third major entry in the ''Mass Effect'' series and the final installment of the original trilogy, it was released in March 2012 fo ...
'' could unlock a RIG suit that is themed on the N7 armor of ''
Mass Effect ''Mass Effect'' is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known univers ...
'' protagonist
Commander Shepard Lieutenant Commander Shepard, better known as Commander Shepard, is the player character in the ''Mass Effect'' video game series by BioWare (''Mass Effect'', ''Mass Effect 2'', and ''Mass Effect 3''). A veteran soldier of the Systems Alliance ...
. ''Dead Space 3'' was released worldwide during February 2013; it released in North America on February 5, Australia on February 7, Europe on February 8, and in Japan February 14. The launch trailer featured Wright portraying Isaac in live-action. Customers who pre-ordered the PC version were also provided with a copy of ''Dead Space''. The PC version was originally exclusive to Electronic Arts'
Origin Origin(s) or The Origin may refer to: Arts, entertainment, and media Comics and manga * Origin (comics), ''Origin'' (comics), a Wolverine comic book mini-series published by Marvel Comics in 2002 * The Origin (Buffy comic), ''The Origin'' (Bu ...
platform but on June 18, 2020, it was released on rival platform
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
. Alongside the standard version, a limited edition that gave players early access to two powerful RIG suits and associated weapons was released. Electronic Arts collaborated with Treehouse Brand Stores to create a special edition of the game that was called the Dev Team Edition and includes promotional and behind-the-scenes material created by staff members, an art book, themed postcards and posters, a water bottle designed after the game's health packs, and a Marker statue. Two versions were created for the standard and limited editions. Two pieces of printed media—the novel ''Dead Space: Catalyst'' and the graphic novel '' Dead Space: Liberation''—were created to promote ''Dead Space 3''; forming part of the "trans-media franchise" approach Electronic Arts had adopted for the ''Dead Space'' series. ''Catalyst'', which was written by B. K. Evenson and released on October 2, 2012, by
Tor Books Tor Books is the primary imprint of Tor Publishing Group (previously Tom Doherty Associates), a publishing company based in New York City. It primarily publishes science fiction and fantasy titles, and is the largest publisher of Chinese scien ...
, is set during the period of EarthGov's experimentation on the Markers. ''Liberation'', which was written by
Ian Edginton Ian Edginton is a British comic book writer, known for his work on such titles as ''X-Force'', '' Scarlet Traces'', '' H. G. Wells' The War of the Worlds'' and ''Leviathan''. Career Ian Edginton is known for his steampunk/ alternate history wor ...
and illustrated by
Christopher Shy Christopher Shy, who occasionally goes by the pen name "Ronin", is a freelance fantasy and science fiction artist. Biography Christopher Shy created Studio Ronin in 1994 to highlight his art. With George Vasilakos, Shy conceived the zombie RPG ...
, was released on February 5, 2013, by
Titan Books Titan Publishing Group is the publishing division of Titan Entertainment Group, which was established in 1981. The books division has two main areas of publishing: film and television tie-ins and cinema reference books; and graphic novels and co ...
, and focuses on Carver's first contact with the Necromorphs and his involvement with Ellie's search for Tau Volantis. At launch, multiple DLC items were sold separately from the microtransaction systems, and tied into the crafting and upgrade systems. The DLC covered upgrades to the scavenger robot, and new suits and armor. There was also an online pass to allow used copies to access online play. Papoutsis hinted on story-based DLC in January 2013. A story-based DLC expansion subtitled ''Awakened'' was released worldwide on March 12. Following the completion of ''Dead Space 3'' some months before release, production began on the DLC. ''Awakened'' was produced by a small, separate team who worked on their own ideas with their own budget and resource allocation. The DLC's producer Shereif Fattouh said the concept for a fear-based experience had been in place for some time and was not influenced by any feedback about the main game.


Reception


Critical response

On review aggregate website ''
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
'', the Xbox 360 and Windows version scored 78 points out of 100 based on 68 and 16 reviews respectively, while the PS3 version scored 76 based on 37 reviews. During the 2013 National Academy of Video Game Trade Reviewers Awards, ''Dead Space 3'' was nominated in the categories "Animation, Interactive"; "Direction in a Game Cinema"; "Sound Effects"; and "Use of Sound, Franchise". Upon its release, ''Dead Space 3'' received generally positive reviews from critics, many of whom praised its gameplay, crafting system, and graphics. A common criticism was the move from survival-horror toward action, which many felt weakened the experience. Fan reaction was also mixed on the change to an action-heavy experience, both before and after release. Tim Turi of ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' and Arthur Gies of ''
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
'' were positive about the game, saying the incorporation of action benefited the series without diluting its horror and aesthetic, and praising the co-op mode as an unobtrusive addition. Shaun McInnis of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'', while calling its story convoluted, praised its atmospheric presentation and gameplay additions. Nathan Ditum of ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' praised the game's tone and co-op elements, though he noted pacing issues due to its size and the disjointed nature of its chapters; he also said the game is a natural evolution of the series and still carries key elements of the ''Dead Space'' series. ''
Joystiq ''Joystiq'' was a video gaming blog founded in June 2004 as part of the Weblogs, Inc. family of weblogs, now owned by AOL. It was AOL's primary video game blog, with sister blogs dealing with MMORPG gaming in general and the popular MMORPG ''W ...
''s Ludwig Kietzmann called ''Dead Space 3'' "an exciting, shocking and mammoth adventure", praising its integration of action elements and co-op mode, and lauded its space sections as some of the best parts of the game. ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
''s Matthew Pellett praised the mechanics, highlighting some early co-op sections and enemy designs for their use of horror but said several elements, including changes to ammunition and a lack of variety, were detrimental, and that the game " asn't''Dead Space'' anymore". ''
Edge Magazine ''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, ...
'' lauded ''Dead Space 3'' immersion and outer-space section but said the campaign is too long and the storyline of saving humanity lets down the narrative. ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
''s Ray Carsillo praised the presentation and storyline but said the mechanics are generic and noted a lack of horror compared with earlier games in the series. Carsillo also said the microtransactions are an unwelcome addition to the game. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
''s Casey Lynch spoke negatively about the game's story and mission structure but said the gameplay in both single-player and co-op is enjoyable enough to allow players to overlook any problems. Dan Whitehead writing for ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
'' summed up the game as having many contradictory parts ranging from polished and well-designed to clumsy or unoriginal, calling it a game for newcomers rather than series fans. Ryan Stevens of ''
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
'' enjoyed the co-op gameplay and noted the outer-space sections as a highlight but disliked the story and characters, and criticized the microtransactions. Joel Gregory of '' PlayStation Official Magazine UK'', while enjoying the gameplay, noted a loss of elements that make earlier ''Dead Space'' games stand out, and that the recycling of elements caused a loss of scariness. Edwin Evans-Thirlwell writing for '' Official Xbox Magazine UK'' praised the crafting and co-op integration, but wrote negatively about the story and repetitive gameplay elements. ''VideoGamer.com'' was less enthusiastic than other reviewers, faulting a lack of originality and faulting the quality of both action and horror elements. Critics gave ''Awakened'' a mixed reception. Lynch called it the best part of ''Dead Space 3'' due to its focus on Isaac's mental state; he, however, criticized its status as DLC rather than being part of the main game. Carsillo praised the DLC's psychological elements but faulted its plot and lack of new environments. Evans-Thirlwell enjoyed it as an extension of the game experience but criticized its recycling of game assets. McInnis enjoyed the new cult enemies but generally faulted it for a lack of new elements in environments and combat. Richard Mitchell writing for ''Joystiq'' enjoyed the expansions to the lore but noted the DLC's lack of new gameplay elements made it a hard sell. Whitehead summed up the DLC as "short and insulting", saying its only redeeming element is the sound gameplay carried over from the main game, and calling it otherwise unenjoyable given its price. Plot holes surrounding the protagonists' fates and the DLC's short length were generally criticized.


Sales

In the United States, ''Dead Space 3'' was the top-selling game in February 2013, according to the
NPD Group The NPD Group, Inc. (NPD; formerly National Purchase Diary Panel Inc. and NPD Research Inc.) is an American market research company founded on September 28, 1966, and based in Port Washington, New York. In 2017, NPD ranked as the 8th largest mar ...
. It sold 605,000 copies in North America during its debut month. In the first week of sales in the United Kingdom, ''Dead Space 3'' peaked at number one on sales charts but sales were more than 20% less than those of ''Dead Space 2''. Both ''Dead Space 3'' and ''
Crysis 3 ''Crysis 3'' is a 2013 first-person shooter video game developed by Crytek and published by Electronic Arts. It is the third game of the ''Crysis'' series, a sequel to the 2011 video game ''Crysis 2''. The multiplayer portion of the game was d ...
'', which were released in the same month, failed to meet Electronic Arts' sales expectations though no sales figures for either game were released.


Future

Prior to ''Dead Space 3'' release, a report indicated Electronic Arts wanted to move the series away from the survival-horror genre once the ''Dead Space'' trilogy was complete. During production of ''Dead Space 3'', the team created story and gameplay concepts for the next game, which would have focused on the protagonist scavenging to survive as humanity neared extinction; Wanat envisioned the protagonist as Ellie rather than Isaac. The gameplay would have expanded upon the open, brief, zero-gravity sections in ''Dead Space 3'', redesigned the Necromorphs to work in zero-gravity environments, reworked the crafting system, and incorporated a variety of ships to explore. There was also a concept for the Necromorphs' origin and the measures humanity might have to take to avoid extinction. Ultimately, plans for a fourth ''Dead Space'' game were abandoned as the team disbanded to work on other projects. Wanat had material planned for up to an envisioned fifth game. Following the release of ''Dead Space 3'', rumors Electronic Arts had canceled the series emerged; the company denied these rumors and stated Visceral Games was working on other properties at the time. Visceral Games had shifted to work on ''
Battlefield Hardline ''Battlefield Hardline'' is a first-person shooter video game developed by Visceral Games and published by Electronic Arts. It was released in March 2015 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. Unlike the prev ...
'', which allowed them to become accustomed to the
Frostbite Frostbite is a skin injury that occurs when exposed to extreme low temperatures, causing the freezing of the skin or other tissues, commonly affecting the fingers, toes, nose, ears, cheeks and chin areas. Most often, frostbite occurs in the han ...
game engine, which Electronic Arts was mandating for all of its in-house games. Visceral Games was closed in 2017 amid production on a ''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'' video game project. The ''Dead Space'' series remained dormant until the 2021 announcement of a
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same ...
of ''Dead Space'' that was developed by
Motive Studios Motive Studio (also known as EA Motive and Motive) is a Canadian video game developer and studio of Electronic Arts (EA) based in Montreal. History Motive Studio was founded within Electronic Arts (EA) by Jade Raymond, a former Ubisoft execu ...
. The developers took into account feedback from the series when developing the remake, saying microtransactions would be omitted. The ''Dead Space'' remake is scheduled for release on January 27, 2023, for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
,
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 4 in April 2019, it was launched on November 12, 2020, in Australia, Japan, New Zealand, North Ame ...
, and
Xbox Series X/S The Xbox Series X/S are home video game consoles developed by Microsoft. They were both released on November 10, 2020, as the fourth generation Xbox, succeeding the Xbox One. Along with Sony's PlayStation 5, also released in November 2020, t ...
.


References


Bibliography

* * *


External links

*
''Dead Space 3''
at
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